Golbat Golbat @ Eviolite
Trait: Inner Focus
EVs: 32 HP / 224 Def / 224 SDef / 28 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Haze
- Toxic
Usually my lead. GREAT counter to the oh so common Ninjask lead. Brave bird is its main stab attack, but attacking isn't this guys main role. The star move is haze. After attacking the Ninjask and finally forcing it to baton pass its speed boosts (and) swords dances, haze will eliminate all the stat changes. Toxic and roost and self explanatory. It's EV's and eviolite make it a fairly sturdy defensive pokemon.
Klang Klang @ Eviolite
Trait: Minus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Shift Gear
- Gear Grind
- Return
Physical Attacker. If Klinklang was sent to RU, then Klang will take his place. Might i mention that although he has has attack power than his evolution, with the eviolite he has higher defenses, meaning he can take more hits. This is more of a sweeping set with the help from the EV's. Substitute is mainly to block status conditions. Shift gear turns this slow pokemon into a fast one while boosting its attack power at the same time. Gear grind is the main stab attacking move, also great for pokemon with substitutes because the first hit breaks the sub and the second hit will damage the pokemon. return is to hit pokemon that resist gear grind.
Tentacool Tentacool @ Eviolite
Trait: Liquid Ooze
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature (+SDef, -Atk)
- Knock Off
- Toxic Spikes
- Rapid Spin
- Giga Drain
This guy is a pro. yet again another very sturdy pokemon with eviolite and can take many hits. Knock off is both very helpful and very satisfying. Getting rid of the opponents item can be crucial into sometimes making it almost useless. Toxic spikes will cause problems for most people wearing down pokemon and annoying anyone without a poison type or a spinner. Rapid spin is self explanatory, it is one of the few in NU to have access to it and is untouched by common spinblockers such as Misdreavus, Frillish, and Haunter. Lastly is giga drain, which is helpful for healing tentacool but is more important for hitting Gorebyss, Giga Drain will OHKO a -1 Gorebyss.
Jumpluff Jumpluff @ Flying Gem
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sleep Powder
- Swords Dance
- Acrobatics
- Seed Bomb
Is this a subseed jumpluff? NO. Never been a fan of it and never will. I dont mess around but instead get right to the point and kill with this guy. pretty obvious set, put them to sleep, use swords dance, kill them and repeat. I dont risk putting the next pokemon to sleep if i already have swords dance(s) up as I go right for the kill (unless I know they can take a hit). Also i always use seed bomb until they resist it as i like to keep my flying gem on my acrobatics until i really need it. Jumpluff is fast and powerful.
Haunter Haunter @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Shadow Ball
- Hidden Power [Fighting]
Special attacker. You guys recognize this gengar set from OU? well haunter can also be used for the same reason, but in NU. The sub-disable set forces so many switches its great. fighting pokemon often only have 1 move that can hit a ghost type such as haunter and using substitute to take the hit and then disabling it forces them to switch out. giving you a free move to hit them with stab shadow ball or set up another sub. leftovers is to restore substituted health and hp fighting is to hit steel types and normal types.
Ampharos Ampharos @ Leftovers
Trait: Static
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Hidden Power [Water]
- Heal Bell
- Cotton Guard
- Charge Beam
wall+special attacker=tank? With EV's and nature upping it's hp and sp.defense, and cotton guard boosting its defense +3 having +6 defense in just 2 moves. this thing becomes a monster. leftovers is greatly appreciated in this set. being able to take physical hits very well is good, but paralyzing the opponent with static is the icing on the cake. charge beam is its stab move, often boosting its sp.attack and hp water is for coverage, hitting ground types. Healbell is very helpful and self explanatory.
Please be a helper and not a hater as this took me a very long time to make, thanks